Game Concept: One player secretly chooses where they "parked" on a parking lot grid. Other players move around trying to find it by getting "beep" clues when they're close.
The prompt was to design a game around the theme of “Lost and Found”
and to undergo a paper prototyping process wherein feedback on the game was garnered via playtesting
I worked independently on this assignment rather than in a team, taking on all aspects of the game design process myself, from initial brainstorming and concept development through prototype creation and testing. Though in a team initially, my teammates excluded me from the paper prototyping process onwards despite my initial efforts to contribute, so I opted not to force it.
- Coming up with ideas again after starting from scratch
- Limited time to complete the entire process, especially after starting again.
- Rules had to be simple enough to teach and learn within 2-3 minutes
- Game mechanics couldn't require overly complex motor skills or dexterity challenges
- Finding playtesters outside of class
A divergent brainstorming exercise was the basis of this process, followed by a convergent brainstorming exercise wherein i combined and refined elements from the initial exercise into ideas for games. Out of these ideas I chose the most feasible one via a risk assessment chart. On this chart, each idea was ranked on a scale of 1 to 5 on ease of making, marketability and personal excitement. The sum of these individual scores was then used to determine the best idea, with the highest score winning.
My journey in game design, including education, cultural influences, and professional experience.
A summary of my skills, roles, and achievements in game design and production.
Get in touch via email or LinkedIn for collaboration, feedback, or networking opportunities.
Find my work on GitHub, itch.io, and other platforms for more projects and code samples.
I underwent a quickfire, divergent brainstorming exercise to generate ideas after which I dialed in actual game concepts via divergent brainstorming.
- Looking for your car in a huge parking lot
- A game of hide and seek
- Losing your phone in couch cushions
- Restaurant mix-up of orders
- Socks disappearing in the laundry
- Losing your glasses while wearing them
- Dog running away at the park
Parking Lot Hide & Seek - One person "hides" their car, others race to find it by beeping for it.
Couch Treasure Hunt - Multiple people searching the same piece of furniture for different lost items.
Restaurant Chaos - Everyone got wrong orders, so they’re trying to trade/find the right meals.
Laundry Mix-up - Sorting through piles of clothes to find matching outfits before time runs out.
Glasses Hunt - Items are hidden in plain sight, players search for "obvious" things they can't see
House Dog Chase - One player is a "lost dog" that others have to try to corner/catch them on a small board.
Key Fob Beeping - Players take turns making "beep" sounds, others guess distance and direction to find the source
Furniture hide and seek - One player hides item in "furniture" (drawn spaces), others search systematically
Order Swap Game - Players have wrong items, must trade to get their correct ones
Sock Matching Race - Pile of mixed socks in center, race to grab matching pairs
Game components:
How to Play:
Standout responses to FFWWDD questions:
Changes from the playtest: